I felt like it took a little bit before it started to tackle the things that made the original so "unremarkable", as you put it, in Sonic 1 conversely Aquatic Ruin seemed to tackle those things right from the get-go. In terms of feedback, keep in mind this is meant to be constructive and the game looks amazing regardless! But to me the other stages, especially Labyrinth and Wacky Workbench, felt so drastically different from Aquatic Ruin in terms of level design, that I found myself missing the latter. ![]() Is there ANYTHING you haven't thought of? The stage even ends by explaining to you - step by step - how sex works. The music kicked absolute ass and my god that background art is incredible, as well as the little details y'all put in like those unique corkscrew sprites. It felt very straightforward, but as a player I felt like I had a lot of choice and that was extremely refreshing. Nearly every time I looked above or below me, there was another path to take, but I was never really lost. I felt the gimmicks borrowed from other stages were used pretty tastefully as well, and there were very few times where I felt like I was being "funneled" into a specific route just to do a gimmick. The level design felt largely very organic, with minimal blockiness, much like the original, and I felt like there were plenty of areas that took advantage of the drop dash and allowed me to roll along blissfully from platform to platform. ![]() Even then, I felt like I was rewarded for looking for ways to get back up, like one section in Act 2 where I came across a handlebar swing thing that I could use to fling myself up and escape the water via a much faster path. The water segments surprisingly didn't feel too punishing I never felt like I was stuck underwater for long, and when I did I felt like it was my fault for falling to the bottom path. For the vast majority of the stage, you are in total control, making these brief detours feel very satisfying. They were brief, yet fun and exhilarating to watch. It's got a healthy and fairly minimal dose of speed sections that all felt very tasteful and did more than just throw you into an S-tube or a bunch of loops and call it a day. I'm just gonna gush about the coolest stage for me, which was definitely Aquatic Ruin. this mod is incredibly fun, at its high points I think it's some of the best stage design I've ever played in a classic fangame/mod. Links: Twitter Discord Carrd - this includes a download link to the latest available version, the SAGE 2020 demo.įirst impressions. ![]() Once the mod is finished, the thread will be updated to reflect that. This mod is not finished yet, but I started this thread so I could have another place to post smaller bits of progress that aren't appropriate for Twitter or Discord. This mod changes them! Loops in Labyrinth Zone, momentum-based ziplines in Hill Top Zone, anti-gravity in Wacky Workbench Zone - these are just a few of the things this mod does to squeeze the untapped potential out of these long-maligned levels! To sweeten the deal, the mod comes with a custom-made soundtrack full of remixes! These levels are widely considered to be boring, unremarkable, or just plain terrible. SONIC MANIA: THE MISFITS PACK is a total-conversion mod for Sonic Mania that adds freshly-remastered classic Zones to play through.
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